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Please note I'm currently working on the new site. I didn't want to take the site offline though, so you can still visit it. However me working on the site while it's still online means a lot of the pages will appear wonky. But not to worry, it won't take too long. Happy
29 Apr 2014 - 20:04

...And Now.

28 Apr 2014 - 18:40

From the Sims 3 Late Night, some full color concept art featuring a city loft interior!

26 Apr 2014 - 02:59

Our first look at the venue for #ThenAndNow! http://goo.gl/gkWOpg

26 Apr 2014 - 02:54

Alas, this concept didn't make it into the final game...it's an inventor's living room from The Sims 3 Ambitions!

25 Apr 2014 - 01:00

Apologies if this has been shared already, but some full color China-world concept from The Sims 3 World Adventures!

24 Apr 2014 - 23:42

Recorded this some time ago. Brandon made a cool puzzle on our server, and I was the first to try it out. Enjoy watching me die! Happy

Check out more videos on the SNW YouTube channel!

24 Apr 2014 - 23:32

Pics of the banister that matches the curved stairs, the porch railing and the new Dead Hedge. http://goo.gl/MMNOUL

24 Apr 2014 - 00:11

SimGuruSarah posted 6 linework concept art drawings from The Sims 2: Nightlife. Enjoy!

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is an exterior for a fancy one.

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is an exterior for a family one

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is a diner exterior.

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is a diner interior.

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is a diner booth.

I have line drawing concept art today from The Sims 2 Nightlife restaurants! This is a restaurant booth.

The Sims 2 Nightlife was the first Sims game I worked on for EA, so it holds a very special place in my heart Happy

23 Apr 2014 - 22:59

The last article from the latest issue of The Sims Magazine I'm highlighting is the one about the history of The Sims. It includes a lot of looking back, and an interview with Graham Nardone! Here are some snippets from the article!

“In the beginning, we weren’t sure how a game without any levels or end goals would do,” said Lyndsay Pearson, a senior producer at The Sims Studio. “There certainly were some skeptics out there.”

“The Sims’ players are some of the best fans in the world. They’ve taken the creative tools available in the game and have used them to tell stories, build homes and create Sims in ways we never imagined,” said Pearson. “It’s their creativity and imagination that inspires us in The Sims Studio every day to continue to innovate, evolve and deliver new gameplay experiences that are fun for all.”

The Sims Studio is getting ready to unleash its latest ideas on fans everywhere with The Sims 4. Though mum on lots of new details, Pearson did assure us the team is approaching this project with the same care they’ve strived to bring to the franchise. ...

“The Sims 4 creates new challenges much like its predecessors: our fans always expect the best while maintaining the true essence of The Sims. With so many years between base game releases, there are many factors to consider – new hardware, new competitors and new life experiences. It isn’t easy but we love what we do,” Pearson said. “The Sims 4 is about bringing the experience back to the Sims themselves and really making them the stars that the game revolves around. We will be crafting experiences that let you tell stories about life. The game platforms, technology and player base may shift and wiggle, but we will always strive to be your go-to experience.”

The world and how we interact in it seems to have changed so much since The Sims was first launched: online dating; working from Starbucks; gay marriage; smartphones that everybody carries with them at all times. How do you decide which cultural trends to adopt and which ones to leave out of The Sims?

The Sims tends to absorb a wide range of life experiences, influenced both by our development team and our passionate fans. It can result in a fun mish-mash of decades, but I’d say it ultimately lends to the charm of the game and the universe that Sims characters exist within. Just think – you’re reading a digital issue of The Sims Official Magazine, while at the same time, your Sims have access to tablets and smartphones in the game. But without fail, a newspaper still gets dropped off to their house every morning. Things like having a home telephone may seem a little old fashioned these days, but it can still be a very relevant part of a player’s story for their Sims. Alternatively, I think we’re well ahead of the popularity curve in many cases. For example, check out The Sims Makin’ Magic where we first introduced vampires and werewolves to the series more than 10 years ago. Those types of supernatural creatures have exploded in popularity since then! In many ways The Sims allows people to interact with pop culture in more relevant ways than they could otherwise, where they can take experiences that are really current in their lives and immediately tell a story with it.

Read the entire article!

23 Apr 2014 - 22:27

There are quite a few interesting articles in the latest issue of The Sims Magazine. One of them is about emotional intelligence in The Sims 4! Check it out:

“Emotions were a natural place for us to concentrate because The Sims 4 is about bringing the experience back to the Sims themselves and really making them the stars that the game revolves around,” said Graham Nardone, a producer on The Sims 4.

Read the entire article on the official Magazine site!

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