Google+

News

Please note I'm currently working on the new site. I didn't want to take the site offline though, so you can still visit it. However me working on the site while it's still online means a lot of the pages will appear wonky. But not to worry, it won't take too long. Happy
29 Mar 2014 - 02:17

SimGuruTaterTot posted this on the forums just now!

Fresh Out the Oven in April 2014!

SimguruCopeland is here to share some news!

"I’m so glad we can start talking about the Deliciously Indulgent Bakery that’s coming in April! I must have added ten pounds just designing this venue. But now that SimGuruTaterTot has posted this exciting new image, let’s grab a cupcake and chat a bit about what all you’re seeing in this picture.

First of all, this is our first look at some of our exciting new Premium Content items, called the Baker’s Bazaar Collection! This includes the Delightful Dessert Display, the Rustic Bakery Rack, the Baker’s Sales Rugs (not pictured) and Sweet Nothing Simoleon Register. 

These items allow you to display any food that your Sims can make and sell them similar to the Savvy Seller’s Collection but with a few notable exceptions. To begin with, the Savvy Seller’s Collection restocked items so that Midnight Hollow always had full shelves for your Sims to shop. But with the Bakery it’s your Sims job to create all of the delicious desserts to keep your customers happy. Note that this particular change means that bakeries that aren’t owned by your Sim tend to sell out after a day or so, but that should cut down on too many rival bakers.

Since you don’t want all of that food going bad, the displays are all refrigerated (or in stasis, or using preservatives or whatever helps you feel better about how your food isn’t rotting after a few hours.)

While this venue is a bakery, you can actually sell any food available in the Sims. So if you want to open a Sims Deli, you can make that dream come true!

Making all that food is going to be pretty time consuming, so if you want to hire someone to tend register, you can get that extra help. (FYI: You may notice that we eliminated the notices of Cashiers not being able to make it to work.)

We also have a couple of new rugs that work just like the displays. So you can slide the rugs under counters, tables, etc. and any food placed on top of that item will have all of the sales functionality. This way you can make your bakery your way.

And then there’s the FOOD! Did you see all of that cool new stuff in there? And read all of the Tweets where SimsGuruTaterTot is talking about new recipes that tie directly into the harvestables that shipped with Bohemian Garden? Yeah… we definitely need to grab another cupcake sometime and chat about all of the new food coming with this set. AND the rest of the Premium Content. ‘Cause you ain’t seen nothin’ yet. Happy "

So this is a confirmation. The next store set will be a bakery!! <3 I'm so excited!!

29 Mar 2014 - 02:10

 

Earlier tonight I read on Twitter that Origin is going to stop selling physical copies of their games. Meaning, you can only get the games digital through Origin. However you can still get the physical copies through retail. Here's the post:

A Fond Farewell to Discs!

Starting April 4th Origin will be going all digital. This means the entire Origin game store will be entirely digital downloads for PC and Mac.

What does this mean for you? If you're among 99% of our users, absolutely nothing. Your shopping experience hasn't changed one single bit.

But if you're that 1% who still desires a physical collection, we want to let you know that Origin won't be able to fulfill that need beginning April 4th. We’ll still be here when you transition your gaming habits to the wonders of digital downloads.

Digital is fast and convenient. Origin’s focus is to give gamers the best experience, and going all-digital will make that possible.

View the original post on the Origin website!

29 Mar 2014 - 02:02

Ahhh this was always one of my favourite stuff packs for The Sims 2. And SimGuruSarah shared 5 concept arts earlier today (well, it's past midnight so basically she posted them yesterday... nevermind lol).

Concept art for clothing racks in The Sims 2 H&M Fashion Stuff.

27 Mar 2014 - 22:42

Today we got a bit of news about The Sims 4!

This is a new screen:

 

And not just any screen. As you can see these are Sims on Abbey Road. Why? Well...

TheSims3: #TheSims4: Now recording the score at Abbey Road Studios. RT if you’re excited to hear it!

Of course we're excited!

SimGuruGraham is excited as well!

SimGuruGraham: Recording The Sims 4 soundtrack at Abbey Road Studios, how cool is that? I got amped just seeing our Audio Director geek out over it!

And SimCookie took some time to colour the image!! :D Beautiful right?

27 Mar 2014 - 22:25

Can you tell that I'm excited? SimGuruTaterTot shared this picture earlier tonight on Twitter. And if this doesn't say "bakeries" then I don't know what will!

We've got something sweet for you and it's in the shape of pies, cookies, and cupcakes! #lifeissweet

27 Mar 2014 - 22:19

SimGuruSarah shared these beautiful concept arts from a Parisian themed interior (from World Adventures).

By request, some additional full color concept art pieces from The Sims 3 World Adventures! Parisian Interior.

27 Mar 2014 - 22:15

Here are three new Supernatural concept arts shared by SimGuruSarah!

By request, some black & white concept from The Sims 3 Supernatural!

26 Mar 2014 - 23:35

SimGuruSarah shared several Nightlife concept arts, however two of those were already on the site, so I'm only posting the one that's new. Happy

Full color concept art from The Sims 2 Nightlife! This is the Gypsy Match Maker - who remembers her?

26 Mar 2014 - 12:05

 

As online gaming continues to surge in popularity, simulation complexity increases rapidly and aggressively multi-core platforms become the standard, decoupling game presentation from simulation becomes increasingly important.

For The Sims 4, we've developed a novel model for rendering high-fidelity synchronized behaviors involving multiple actors, even when driven by a simulation that runs at highly variable and/or low-frame rates, and which potentially communicates with the renderer over a high/variable latency connection.

Historically, such products have often made significant compromises, either by requiring their simulations to run at real-time rates, and forcing extremely rigid synchronization, or by limiting visual quality in critical areas like character animation.

Our solution addresses all of these, and is capable of scaling across a variety of game types by offering a core framework for individual game teams to extend and customize.

See the rest of the PDF on the GDC Vault website!

Pages

News Archive

Discord