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Please note I'm currently working on the new site. I didn't want to take the site offline though, so you can still visit it. However me working on the site while it's still online means a lot of the pages will appear wonky. But not to worry, it won't take too long. Happy
7 May 2013 - 02:10

The SimCity team just tweeted about what's currently in development. They are planning to release a new update later this week:

Currently In Development 

Hi Mayors – below you'll find the notes that will appear in Update 3.0 scheduled for release later this week. 

Update 3.0 Notes 

• New: Added more Hotel models to increase hotel variety. 
• Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter. 
• Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic. 
• Traffic: Fixes one issue where a car won't move causing traffic to back up behind it. 
• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic. 
• Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers. 
• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources. 
• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.
• School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology. 
• Audio: Tuned audio on French Police Station. 
• Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley. 
• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city. 
• Trading: Made gifting more reliable. 
• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant. 
• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home. 
• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours. 
• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present. 
• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in. 
• Trees: Trees now last longer, but also do not eliminate as much ground pollution. 
• Radiation: Radiation causes less ground pollution than previously. 
• Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations. 
• Transit: Improvements to lights to make rail look better at night. 
• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them. 
• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement. 
• Roads: University pedestrian paths can now cross streets. 
• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently. 
• Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage. 
• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks. 
• Data Layers: Zones are now visible in heavy data layers. 
• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks. 
• Buildings: Addressed some cases where buildings would stack on one another.

7 May 2013 - 02:04

 

Last month the SimCity team released a new patch for SimCity. Until now we haven't had a chance to post it. So here it is now.
 
We have an update for you, Mayors. An update about our next Update, in fact – this Monday, April 22nd starting at 9pm GMT we'll be releasing Update 2.0, which contains a number of top-requested bug fixes and improvements. Here's the full list of changes included in the Update:
 
What's New
 
Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
HUD: Now colour-corrects when in a colour-blind mode.
Data map: Data maps show the filtered colour when a colour filter is enabled (unless in a colour-blind mode)
Fixes and Updates
 
Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
Region Filters: Now sorts regions with available cities to the top
Invitations: Invitations to join a region should be sent and received more quickly.
Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
This change will reduce the downtime of tourist buildings.
Casinos: Casinos tuned so that Gambling will be a more profitable speciality. Players can bulldoze and replace existing casinos to see effects of tuning.
The larger casinos now invite more tourists into the city which helps keep them full.
Note that existing casinos will need to be replaced to take advantage of this change.
More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
Region Play: Cash gifts can now be received in a bankrupt city.
Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
Education: Fixed school buses picking up students at neighbouring cities that didn't have school bus stops.
Education: Fix to more accurately track regional student population.
Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
Education: University wings now give the proper bonus.
Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty. 
• Fire Service: Fire Trucks don't clump, dispatch to fires more efficiently.
Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
Disasters: Cool down for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cool down where no random disasters will occur.
Trade: Fix for trade ports that suddenly stop shipping.
Transit: Street Cars and Buses go to high volume stops first.
Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbours.
Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
Transit: Neighbours buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
Residential Tuning: Residential-only cities have failure state.
Buildings are prevented from going up in density when they don't have power or water.
The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.
Fixed some cases where buildings would not go abandoned when they should have.
Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.
Happiness from low taxes does not double up every time it is given.
Losing happiness due to not having a job is more impaction.
Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.
Because this is our first significant Update, we wanted to inform you in advance that we'll be taking down all servers for approximately two hours while changes are being issued. Choosing a time to issue a major Update is never easy, but after looking our peak player time, we've concluded 9pm GMT is the best window for us to make these improvements. As you can see from the list above, the wait will be worth it.
 
Thanks, Mayors! 
6 May 2013 - 23:18

SimsVIP just posted that The Sims 4 was also announced via The Sims Magazine. I took a screenie. You can also read the announcement below:

Did you hear the news?  The Sims 4 is coming in 2014!

The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in a single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans.

Sign-up at www.thesims.com/thesims4 to stay up-to-date on all the latest news of The Sims 4. Want to share this news? Join the conversation on Twitter #TheSims4

Thanks,

The Sims Official Magazine Team

6 May 2013 - 22:25

Greg from SimCookie noticed something funny in the new Sims 4 screen/concept art that was released today. It is similar to a concept art that was released prior to The Sims 2!

Also, be sure to check out Greg's coverage of The Sims 4 conference call he attended today. Unfortunately SNW was not invited to join in. So I promised Greg I would link to his site for any info!

6 May 2013 - 20:35

Not sure why I am posting this, as the form doesn't even work properly. I tried, my friends tried. The form is not being submitted.

Problem is fixed, and it's working now. EA has put up a place where you can sign up to receive the Sims 4 newsletter!

6 May 2013 - 20:23

SimGuruHydra has posted the Q&A for The Sims 4 on the official forums:

Sul Sul! Maxis and Electronic Arts today announced that The Sims 4 is currently in development at The Sims Studio for release on PC and Mac in 2014. The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans.

We know you all have many questions and we’re listening. Send them through to this post and we’ll do our best to respond as often as we can. Just know that we’re not quite ready to spoil all surprises yet, so keep an eye out for more information to come.

For now, here’s a list of some commonly asked questions that we wanted to share with you today.

Q: What can you tell us about The Sims 4?
A: The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans.

Q: How do I stay up to date with the latest info on The Sims 4?
A: Head on over to www.TheSims.com/TheSims4 and sign up for our newsletter to learn more!

Q: When will The Sims 4 be available?
A: The Sims 4 will be available worldwide in 2014.

Q: What platforms will the game be available on?
A: The Sims 4 will be available for PC and Mac.

Q: What will The Sims 4 be rated?
A: The Sims 4 is not yet rated by the ESRB, PEGI or other rating systems. We will update the website once we’ve received our rating.

Q: Will there be an online component for The Sims 4?
A:There will be additional fun and social gameplay elements for players who choose to go online (more to come on that later on) but the core game is designed to be played offline. It’s up to the player to choose how they want to play.

Q: Will The Sims 4 require a persistent online connection?
A: You will not require a persistent online connection to play The Sims 4.

Q: We noticed that the fans were amongst the first to receive this announcement, why did you go that route?
A: The Sims has always been about the fans. There are millions of them across social networks and it’s passion that keeps The Sims alive. It’s their creativity and devotion to The Sims that fuels our creativity, so it’s natural that we’d come to them first with the big news.

This is just the beginning for our fans. We’re bringing a select few into our inner circle and they’ll get special access to the development team and will have visibility into key parts of the game as it develops.

Q: Who are some of the people that are making The Sims 4?
A: The Sims 4 is currently in development at The Sims Studio in Redwood City, and the team making the game is comprised by veterans whose experience dates back to the inception of the franchise. We have folks like Robi Kauker, Lyndsay Pearson and Kevin Gibson who have been with the series since the beginning. Others such as Ray Mazza and Samantha Miceli have been with the team since The Sims 2. We can’t wait to introduce you to more of the team.

Q: What do the eyes in the image mean?
A: They say that the eyes are the window into the soul. Let’s just say that these eyes are a window into the future of The Sims 4. Stay tuned for more!

Q: What are the minimum hardware requirements for The Sims 4?
A: We are working to make the game accessible to as many players as possible. We will let you know once we’ve locked in the specs.

Q: Are you still developing content for The Sims 3?
A: Yes. We have a brand new world, Dragon Valley, coming out at the end of May. We have The Sims 3 Island Paradise shipping on June 25 and we have a Future-themed expansion arriving in Fall 2013. Beyond that, we continue to create content for The Sims 3 Store. 

6 May 2013 - 20:17

This official statement has just been posted.

Maxis and EA today announced that The Sims™ 4 is currently in development at The Sims Studio for release on PC and Mac in 2014. The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans.
The Sims franchise is fueled by the passion and creativity of its millions of fans around the world. Your continued devotion to the franchise ignites the fire of creativity of the team at The Sims Studio, driving them to continually improve and innovate on one of the world’s most successful simulation game that has sold more than 150 million copies worldwide.

 

As a thank you for the support of the more than 30 million fans that share and discuss stories about The Sims across global social networks, we held a special VIP briefing this morning where several of the world’s top fans were amongst the first to hear the news about The Sims 4. They got to speak with the creative team for The Sims 4 and will have special access to the development team.

To stay up to date with the latest information please visit www.thesims.com/thesims4.

 

Help us spread the word! #TheSims4

6 May 2013 - 19:04

The Sim Supply has posted the audio of the VIP conference call they participated in announcing the Sims 4. A select group of fan sites got the first official word on the game, even before Maxis talked to the press. The full, official announcement will follow in about an hour. In the call Rachel of Maxis says the fansites are a big inspiration for The Sims 4. Fans will get early access - fan first - to the game until the release. The team working on the game - over 100 people - is largely familiar from the Sims 3 games, such as Lyndsay Pearson who's even worked on the original Sims game and Robi Kauker originally created Simlish and is still onboard. The call continues with a bit of history of the franchise, from the original new game, to the Sims 2 with generations, the Sims 3 with new traits and deeper personality and now The Sims 4. The way Sims behave, especially Sim-to-Sim interactions are a core aspect of the game, as well as new CAS, Build and Buy modes. By the sounds of it, the VIP group is also invited to visit the studios in August (third week, roughly simultaneously with GamesCom) to check out the game. More information will follow later tonight and in the near future.

6 May 2013 - 17:09

EA has just announced The Sims 4:

Today we are revealing to our top fans the fact that The Sims™ 4 is coming to PC and Mac in 2014.
 
The Sims franchise is fueled by the passion and creativity of its millions of fans around the world. Their continued devotion to the franchise ignites the fire of creativity of the team at The Sims Studio, driving them to continually improve and innovate on one of the world’s most successful simulation game that has sold more than 150 million copies worldwide.
 
More information will be revealed later today here on The Beat, so stay tuned.
 
Share your excitement for the game on Twitter with the hashtag #TheSims4.
5 May 2013 - 17:58

 

Marii has written a review about The Sims 3: Aurora Skies for SimsNetwork. She wrote the Dutch review and Wouter translated it to English. Special thanks to both! <3 Click the image above to read the review.

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